Using our Software

The PartyGammon.net software platform is sophisticated, yet straightforward. We constantly update our software to ensure you get the most out of your playing experience. Plus, we have over 100 technology professionals working in separate teams to support the systems, providing support to our customers worldwide – 24/7.

In this section, you'll find everything you need to know about the PartyGammon.net software:

Moving the checkers

To move a checker, click and hold it then move it to the desired location, or simply double-click to move the highest checker first. Alternatively, right-click on a checker to move it the number of points shown on the lowest die. Both players must move their checkers in a forward direction onto points that the opponent has not already occupied with two or more checkers.

The player must indicate he has finished his turn by clicking the 'Done' button or by clicking on the dice. If a player rolls the same number on both dice, the roll is called a 'doublet', and each number must be played twice. Once more, all moves are distinct. For example, a player who rolls 5-5 has to play four moves of five spaces, with between one to four checkers.

Timers

The game is governed by two timers.

The local timer counts down 45 seconds in normal games, 30 seconds in fast games, 15 seconds in express games, in which time the player must make a move. This is reset after each move and, if it expires, the global timer starts ticking.

The global timer is set to three minutes in normal speed games, two minutes in fast games, one minute in express games, and only starts ticking when the local timer expires. This global timer governs the entire game.

For example, in the case of a game played at normal speed, if the player neither moves any checkers nor makes any transactions during the 45 seconds of the local timer, the global timer will start. If the global timer runs out, the player in control of the board will be declared the loser, and points will be awarded to his opponent according to the doubling cube. This will be counted as losing the game, regardless of the current state of the game board. Below is an example of a fast speed game: The local timer is at 30 seconds and global timer is at two minutes.


Player notes

You can make comments on players to use for future reference. Right-click on the player during or after the game:


Write your comments in the box:


The player will then have a small, yellow note beside his name:


Resigning

A player can resign from a game or a match in order to speed up play if he is hopelessly behind, and the outcome is certain.

When a player resigns, he chooses whether to resign a game as single, a gammon, where he loses twice as many points, or a backgammon, where he loses three times as many points.

If a player offers to resign, his opponent can reject the bid, in which case the game will continue. If the offer is accepted, the game ends and the winner receives the appropriate number of points.

Disconnection and cancellation policy

Please read our cancellation and disconnection policy to find out more about what will happen if your connection is lost during a game.